Articles tagged with basics

Sergey Mikhtonyuk’s Lecture on Computer Graphics

On Wednesday (05/27/09), Sergey Mikhtonyuk will give a lecture on computer graphics. The program includes:

  1. Graphic primitives

  2. Transformations: Projection / World / View

  3. Matrices

  4. Z-Buffer & Stencil buffer

  5. Lightning: Flat (Gouraud / Phong shading), Directional (point / spot lights)

  6. Textures: Texture coordinates, Mip-mapping, Sampling, Cubic textures

  7. Lighting models: Diffuse / Ambient / Specular

  8. Shaders: Vertex …

Simple Static Work Distribution in a Multithreaded Program

With this article we are starting a series of publications, “Parallel Programming for the Little Ones.” The project’s expected audience: schoolchildren, as well as students who are beginning to study parallel programming.

The advantage of a multithreaded application over a sequential one is that several threads do the same …