On Wednesday (05/27/09), Sergey Mikhtonyuk will give a lecture on computer graphics. The program includes:
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Graphic primitives
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Transformations: Projection / World / View
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Matrices
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Z-Buffer & Stencil buffer
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Lightning: Flat (Gouraud / Phong shading), Directional (point / spot lights)
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Textures: Texture coordinates, Mip-mapping, Sampling, Cubic textures
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Lighting models: Diffuse / Ambient / Specular
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Shaders: Vertex …